Blog

SoundManager

using UnityEngine; using System.Collections; // This is a SoundManager. Everything audio in the project will be managed through here. // Clips can be played calling the appropriate functions in the code and assigning the audio clips in the Unity Editor. // For info on the various functions available please check the comments in this file […]

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Case study: side-scrollers (Part 1)

As perhaps most of you already noticed, side-scrollers made their way back into the gaming scene. Most of this success is due to an increase in releases of endless side-scrollers on mobile and tablet platforms. So being one of those kids that spent hours and hours (and tons of coins) in classical side-scrolling arcades I […]

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Pausing Sounds in Javascript

Hello amazing reader! Today I want to discuss something that I had to address while working on AngryBots. If you haven’t played the game yet you can download my version here. If you have played the game you may have noticed that when you’re hacking a terminal, if you step away from the computer the […]

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Audio design and C# scripting

Hello lovely chaps! Today I want to discuss some Audio design choices through scripting in C#. I recently finished a course on video game audio production using Wwise. It was hosted by Berklee, it was awesome and you can check it out here! One of the projects we did was AngryBots. If you haven’t played […]

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A fresh start

Hi! This has been a rather rainy summer. And I’m quite happy about it. As you can see I am currently re-vamping my website, with a new theme and loads of super fantabulous content! I’ll be soon starting a blog, where you’ll find articles mainly about code and scripts, or technical content in general. I […]

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