using UnityEngine; using System.Collections; // This is a SoundManager. Everything audio in the project will be managed through here. // Clips can be played calling the appropriate functions in theContinue readingSoundManager
Category: Technical Audio design
Pausing Sounds in Javascript
Hello amazing reader! Today I want to discuss something that I had to address while working on AngryBots. If you haven’t played the game yet you can download my versionContinue readingPausing Sounds in Javascript
Audio design and C# scripting
Hello lovely chaps! Today I want to discuss some Audio design choices through scripting in C#. I recently finished a course on video game audio production using Wwise. It wasContinue readingAudio design and C# scripting