using UnityEngine; using System.Collections; // This is a SoundManager. Everything audio in the project will be managed through here. // Clips can be played calling the appropriate functions in theContinue readingSoundManager
Author: Lorenzo Salvadori
Case study: side-scrollers (Part 1)
As perhaps most of you already noticed, side-scrollers made their way back into the gaming scene. Most of this success is due to an increase in releases of endless side-scrollersContinue readingCase study: side-scrollers (Part 1)
Pausing Sounds in Javascript
Hello amazing reader! Today I want to discuss something that I had to address while working on AngryBots. If you haven’t played the game yet you can download my versionContinue readingPausing Sounds in Javascript
Audio design and C# scripting
Hello lovely chaps! Today I want to discuss some Audio design choices through scripting in C#. I recently finished a course on video game audio production using Wwise. It wasContinue readingAudio design and C# scripting
A fresh start
Hi! This has been a rather rainy summer. And I’m quite happy about it. As you can see I am currently re-vamping my website, with a new theme and loadsContinue readingA fresh start