using UnityEngine; using System.Collections; // This is a SoundManager. Everything audio in the project will be managed through here. // Clips can be played calling the appropriate functions in theContinue readingSoundManager
Author: Lorenzo Salvadori
a video game audio specialist with a B.Sc. in Physics (specialisation: Astronomy), and with an extensive background in music. He is always researching and opening his mind to the new frontiers of technology. Bringing together all of the technical and audio skills he is constantly looking for new people to work with and new challenges to thrive on.
Case study: side-scrollers (Part 1)
As perhaps most of you already noticed, side-scrollers made their way back into the gaming scene. Most of this success is due to an increase in releases of endless side-scrollersContinue readingCase study: side-scrollers (Part 1)
Pausing Sounds in Javascript
Hello amazing reader! Today I want to discuss something that I had to address while working on AngryBots. If you haven’t played the game yet you can download my versionContinue readingPausing Sounds in Javascript
Audio design and C# scripting
Hello lovely chaps! Today I want to discuss some Audio design choices through scripting in C#. I recently finished a course on video game audio production using Wwise. It wasContinue readingAudio design and C# scripting
A fresh start
Hi! This has been a rather rainy summer. And I’m quite happy about it. As you can see I am currently re-vamping my website, with a new theme and loadsContinue readingA fresh start